Where do the Gaming Industry, the Pandemic, and the US Economy intersect in 2020 and beyond?

As the pandemic raged on and continues to more so, the online gaming industry—unlike most other businesses and economies—flourished with fresh waves of subscribers, a sharp uptick in engagement across demographics, and a newfound, billowing interest in cloud gaming. More and more people tuned into immersive virtual multiplayer experiences for entertainment as many live sports matches got postponed and social distancing crippled normal life elsewhere.

How has the digital gaming industry evolved as the studios, publishers, and top service providers looked to new, digital solutions to improve gamers’ experience during the unprecedented boom in the sector? And what lies ahead as the lockdowns are lifted and people resume venturing outdoors?

Get research-led trends and forecasts, and actionable data-driven insights into the world of e-gaming from our experts. To access the full report, please fill the form.

Key Highlights

The US recorded a total of 214.4 mn video game players in 2020 of which 59% were male and 41% female, 70% were under 18 years of age and 64% were adults
Sales of video game content hit $10.2 bn in the second quarter of 2020, up 28% compared to 2019
Gamers were recorded to have spent 45% more time on video games during the quarantine
43% millennials showed interest in gaming during the pandemic, the highest number as opposed to boomers, Gen X, and Gen Z population
With platforms like Google Stadia, Microsoft’s Project xCloud, GaaS, Apple Arcade, Tencent START, and PlayStation Now, Shadow emerging in the market, the Cloud gaming industry in the U.S. will hit revenues of $8 billion BY 2025 ($1 billion generated in 2018)


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