Artificial Intelligence, Gaming

Revealing the Secrets of Creating New Game Characters Without Using Paintbrush

To develop a single character, a designer has to factor in multiple attributes like face morphology, gender, skin tone, clothing accessories, expressions, etc leading to a long and tedious development cycle.

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Summary

In this whitepaper, we explore the effectiveness of GANs for a specific use case in the gaming industry. The objective of using GAN in this use case is to create new Mortal Kombat (MK) game characters through style transfer on new or synthesized images and conditional GANs to generate only the characters of interest.
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